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Friday, October 1, 2010

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus



Author(s): Andre Lamothe
Publisher: Sams
Date : 1999

A lot of people are complaining about the lack of 3D info. This is entirely unwarranted because if you do any research at all, they say that there is 3D stuff on the cd and that LaMothe will go over it in Volume II.

I have both his original Gurus book and his Windows Dummies book. By the time I got this one I already knew a good deal of game programming, but this book was most definitely not a waste of time! All the stuff that was in Dummies is in here and explained more fully as well as for DirectX 6.0 (Dummies was some strange hybrid of 1.0 and 5.0). For those who haven't seen it in a while, or never quite got there, he also explains basic Linear Algebra in a very straight-forward manner. In addition he has chapters on physics and stae-of-the-art artificial intelligence(Fuzzy Logic and Neural Nets!). The physics chapter is very important because the next time I see a Mario clone where you float to the top of your jump, float back down to the bottom at the same speed, and can change direction in the middle, I'm going to blow chunks all over my computer!

Anyone who knows C and some C++ can pick up this book, learn Windows programming, and make a game within a month or two. Face it, as a beginning programmer, or even an advanced lone programmer, you're not going to write the next Quake. This book will make sure your game at least doesn't stink.

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